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Embodying experience A video-based examination of visitors' conduct and interaction in museums

机译:体现体验对观众在博物馆的行为和互动进行基于视频的检查

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Purpose - The purpose of this paper is to argue that social interaction fundamentally underpins how people examine, experience and make sense of museum exhibits. It seeks to reveal how people collaboratively view and make sense of artwork and other kinds of exhibit, and in particular how the ways of looking at and responding to exhibits arise in social interaction. Design/methodology/approach - The analysis inspects in detail video-recordings of visitors' conduct and interaction at exhibits. It draws on ethnomethodology and conversation analysis to reveal the social and sequential organisation of people's verbal, visual and bodily action and interaction. Findings - The study finds that people explore museums and examine exhibits with companions while other visitors act and interact in the same locale. Which exhibits visitors look at and how they see and experience them is influenced by and arises in social interaction with others, be they companions or strangers. People display and share their experience of exhibits with others through verbal and bodily action and interaction. Research limitations/implications - The findings bear on current debates in marketing research. They suggest that there is a lack of understanding of people's experience of exhibits in museums. They show how video-based studies can address this gap in marketing research. Further studies are currently being conducted to shed light on the quality of people's experience at the exhibit-face and how it may be enhanced by the deployment of interpretation resources, such as labels, touch-screen and handheld systems. Practical implications - The findings may have some implications for the work of curators, designers and exhibition evaluators. They suggest that social interaction needs to be taken into consideration when designing and deploying exhibits and interpretation resources, such as labels, touch-screen information kiosks, hand-held computers, etc. Originality/value - The paper uses visual/video-recordings as principal data and illustrates its findings by virtue of visual material. It introduces video-based field studies as a method to examine cultural and visual consumption in museums. It employs an analytic and methodological framework from ethnomethodology and conversation analysis that previously have found little application in marketing and consumer research.
机译:目的-本文的目的是论证社会互动从根本上支撑着人们如何检查,体验和理解博物馆的陈列品。它试图揭示人们是如何协同观看和理解艺术品和其他种类的展览品的,尤其是在社交互动中如何观察和回应展览品的方式。设计/方法/方法-分析会详细检查观众在展览中的行为和互动的录像。它利用民族方法论和对话分析来揭示人们言语,视觉和身体动作与互动的社会和顺序组织。调查结果-研究发现,人们在同一个区域进行互动时,他们会与同伴一起游览博物馆并检查展品。访客可以看到哪些展览以及他们如何看待和体验他们会受到与他人(无论是同伴还是陌生人)的社交互动的影响并产生。人们通过言语和身体上的动作和互动来展示和与他人分享他们的展览经验。研究局限性/含义-研究结果影响了市场研究的当前争论。他们认为对人们在博物馆的展品体验缺乏了解。他们展示了基于视频的研究如何解决营销研究中的这一空白。当前正在进行进一步的研究,以揭示人们在展示面上的体验质量,以及如何通过部署诸如标签,触摸屏和手持系统之类的解释资源来提高体验质量。实际意义-研究结果可能会对策展人,设计师和展览评估师的工作产生某些影响。他们建议在设计和部署展览和解释资源(例如标签,触摸屏信息亭,手持计算机等)时,应考虑社交互动。原创性/价值-本文使用视觉/视频记录作为主要数据,并借助视觉材料说明其发现。它介绍了基于视频的现场研究,以此作为检查博物馆中文化和视觉消费的一种方法。它采用了一种从民族方法学和会话分析中得出的分析和方法框架,这些框架以前在市场营销和消费者研究中几乎没有应用。

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