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Bridging Museum Mission to Visitors’ Experience: Activity, Meanings, Interactions, Technology

机译:桥接博物馆的访问者的经验:活动,含义,互动,技术

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In recent years, the contribution of various disciplines and professionals (i.e. from marketing, computer science, psychology and pedagogy) to museum management has encouraged the development of a new conception of museology. Specifically, psychology has affected the overall conception of museum and the visitors towards a more holistic vision of the museum experience as a complexity of memory, personal drives, group identity, meaning-making process, as well as leisure preferences. In this regard, psychological research contributes to advance the scientific knowledge about psychological and social phenomena related to the visitor experience, as well as to design innovative technologies and future tourism services. The present contribution discusses the Socio-Cultural Activity Theory as a theoretical framework to conceptualize the museum visit as an activity mediated by the technology, and to better identify the factors shaping the interaction between the visitors and the technologies. To do so, a case study is presented: a qualitative research performed at the Ara Pacis Museum in Rome (Italy) to analyze the visitor experience of a tour that integrates augmented and virtual reality. Information derived from applying Activity Theory on visitors’ experience highlight the value of technology as mediating tool between the museum mission and the visitor experience, considering the interaction between visitors’ characteristics, museum environmental dimensions and technology’s features.
机译:近年来,各学科和专业人士的贡献(即营销,计算机科学,心理学和教育学)向博物馆管理促进了博物馆的新概念的发展。具体而言,心理学影响了博物馆的整体概念和游客对博物馆经验的更全面的愿景,作为记忆,个人驱动,团体认同,意义制作过程以及休闲偏好。在这方面,心理研究有助于推进与访客经验相关的心理和社会现象的科学知识,以及设计创新技术和未来的旅游服务。本贡献讨论了社会文化活动理论作为概念概念化博物馆访问作为技术介导的活动的理论框架,并更好地确定塑造游客与技术之间互动的因素。为此,提出了一个案例研究:在罗马的Ara Pacies博物馆(意大利)在罗马(意大利)进行了定性研究,分析了一系列集成和虚拟现实的巡回赛的游客经验。源于应用活动理论的信息,突出了博物馆使命与访客经验之间的技术介绍工具,考虑到参观者的特点,博物馆环境尺寸和技术功能之间的互动。

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