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Coexistence with malicious and selfish nodes in wireless ad hoc networks: A Bayesian game approach

机译:与无线自组织网络中的恶意和自私节点共存:一种贝叶斯游戏方法

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Mobile ad hoc networks are self-organized systems of nodes or installations, all cooperating to provide network functions such as routing and forwarding. Utilized in open environments, mobile ad hoc networks are vulnerable to attack by malicious nodes, causing harm or disorder. These nodes do not reveal their identities while disrupting service. Thus, early detection is important. The network may also contain selfish nodes, installations that choose to conserve power resources rather than provide network function. Identification of selfish nodes, too, is necessary so that functional nodes do not waste resources attempting to communicate with them. In this article, malicious and selfish node detection is modeled as a Bayesian game with imperfect information. In this attacker/defender game, the defender is unsure of the type of its opponent and must select strategies based on this incomplete information. Malicious nodes attempt to avoid detection by masquerading as regular nodes, providing useful network function at interval. This contribution to the network may, however, be entirely necessary in a mobile ad hoc environment with extremely limited resources and selfish nodes. In this article, we propose a more robust model than previous works that is capable of identifying any type of installation found in a mobile ad hoc environment. We demonstrate that selfish and malicious nodes can be successfully identified through our proposed attacker/defender game. In addition, we show that once identified, a malicious node may be exploited if the benefit it provides to the network is greater than the damage accrued. We evaluate our model using simulations. Our simulations show that our proposed model is beneficial because it improves network performance while conserving power resources.
机译:移动自组织网络是节点或设施的自组织系统,所有这些系统协作以提供诸如路由和转发之类的网络功能。移动ad hoc网络在开放环境中使用,很容易受到恶意节点的攻击,从而造成伤害或混乱。这些节点在中断服务时不会显示其身份。因此,早期检测很重要。网络也可能包含自私的节点,即选择保留电源而不提供网络功能的安装。自私节点的标识也是必要的,这样功能节点就不会浪费尝试与之通信的资源。在本文中,恶意和自私的节点检测被建模为具有不完善信息的贝叶斯游戏。在此攻击者/防御者游戏中,防御者不确定其对手的类型,必须根据此不完整信息选择策略。恶意节点试图通过伪装成常规节点来避免检测,从而定期提供有用的网络功能。但是,在资源极其有限且自私的节点的移动自组织环境中,对网络的这种贡献可能是完全必要的。在本文中,我们提出了一个比以前的工作更加健壮的模型,该模型能够识别在移动临时环境中发现的任何类型的安装。我们证明可以通过我们提出的攻击者/防御者游戏成功地识别自私节点和恶意节点。此外,我们表明,一旦发现恶意节点,如果恶意节点提供给网络的收益大于所造成的损害,则该恶意节点可能会被利用。我们使用仿真评估模型。我们的仿真表明,我们提出的模型是有益的,因为它可以在提高网络性能的同时节省电源。

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