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Modeling as an Open Source Approach to Extending Computer Game Systems

机译:建模作为扩展计算机游戏系统的开源方法

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This paper examines what is known about the role of open source software development within the world of game mods and modding practices. Game modding has become a leading method for developing games by customizing or creating Open Source Software extensions to game software in general, and particularly to proprietary closed source software games. What, why, and how OSS and closed source software come together within an application system is the subject for this study. Observational and qualitative is used to highlight current practices and issues that can be associated with software engineering and game studies foundations with multiple examples of different game mods and modding practices are identified throughout this study.
机译:本文探讨了在游戏mod和改装实践世界中有关开源软件开发的作用的已知知识。通过定制或创建一般对游戏软件,特别是对专有的封闭源软件游戏的开源软件扩展,游戏改装已成为开发游戏的主要方法。本研究的主题是什么,为什么以及OSS和封闭源软件如何在应用程序系统中组合在一起。观察性和定性性用于突出当前的实践和问题,这些实践和问题可以与软件工程和游戏研究基金会相关,并在整个研究过程中确定了不同游戏模组和改装实践的多个示例。

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