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Towards modeling pedestrian's invisible trail for simulating crowd movement

机译:走向模拟行人的隐形步道以模拟人群运动

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Crowd modeling and simulation have drawn much attention in recent decades due to the functionality of recurrence of the crowd movement pattern in an efficient way. Much effort has been paid aiming at generating an accurate simulation result with respect to different aspects of crowd movement pattern. A fact has been observed that footprint left in mud or turf significantly affects pedestrian's decision making and moving trajectory since those footprints help other pedestrians walk comfortably. Inspired by this, we in this paper propose a crowd simulation model aiming to model how the movement of previous pedestrians affects decision making process of the pedestrians coming later. Unlike pedestrians leaving footprint in mud or turf, pedestrians leave no marks on hard surface. We consider each step of pedestrian moving on hard surface as a mutable invisible footprint which further forms a virtual trail. We first build a model to simulate how the invisible footprint forms and evolves on hard surface, upon which an agent-based crowd simulation model is then built to simulate how pedestrian makes trade-off between the invisible trajectory and the shortest path. The proposed model is validated by case studies with two scenarios. The simulation results indicate that we are able to simulate the impact on pedestrian's decision making by the invisible footprint. Crowd simulation; multi-agent system; self-organization; invisible footprint; virtual trial
机译:人群建模和仿真在最近几十年中受到了广泛的关注,这是由于以有效方式重复出现人群运动模式的功能。为了针对人群运动模式的不同方面产生精确的模拟结果,已经付出了很多努力。已经观察到的事实是,泥土或草皮中留下的足迹会严重影响行人的决策和移动轨迹,因为这些足迹有助于其他行人舒适地行走。受此启发,我们在本文中提出了一种人群模拟模型,旨在对先前行人的运动如何影响后行人的决策过程进行建模。与行人在泥土或草皮上留下足迹不同,行人在坚硬的表面上没有留下任何痕迹。我们认为行人在坚硬的地面上移动的每一步都是可变的,看不见的足迹,进一步形成了虚拟步道。我们首先建立一个模型来模拟看不见的足迹如何在硬表面上形成和演化,然后在此模型上建立基于代理的人群模拟模型,以模拟行人如何在看不见的轨迹和最短路径之间进行权衡。通过两个案例的案例研究验证了所提出的模型。仿真结果表明,我们能够通过不可见的足迹来模拟对行人决策的影响。人群模拟;多代理系统;自组织看不见的足迹;虚拟审判

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