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Using Machinima as Teaching and Learning Materials: A Nepalese Case Study

机译:使用Machinima作为教学材料:尼泊尔案例研究

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摘要

Machinima, screencast animated videos made in a virtual world, are still not a very well-known phenomenon, and there has been little reseach in relation to their use as a teaching material in English language classrooms. This study aimed to investigate the potential for and challenges in using machinima in the pre-intermediate English as a foreign language (EFL) classroom. Bespoke machinima were created for three classes in Nepal, and the lessons using them were observed. Two teachers and four students were given semi-structued interviews, and 20 students were asked to write a reflective note on their impression of the use of machinima. The findings of the study indicate that machinima are distinct from other materials in that they can be contextualized to address the needs, interests, and values of the learners. Student engagement is thus found to have been significantly higher.
机译:在虚拟世界中制作的截屏动画视频《 Machinima》仍然不是一个非常知名的现象,在英语课堂上将其用作教材的研究很少。这项研究旨在调查在中级英语作为外语(EFL)教室中使用机械化的潜力和挑战。在尼泊尔为三个班级创建了定制的machinima,并观察了使用它们的课程。对两名老师和四名学生进行了半结构式访谈,并请20名学生就他们对使用机械臂的印象写下反思。该研究的发现表明,机加工与其他材料不同,因为它们可以根据情况进行处理,以解决学习者的需求,兴趣和价值。因此发现学生的参与度显着提高。

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