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Integrating serious games into the engineering curriculum - a game-based learning approach to power systems analysis

机译:将严肃的游戏纳入工程课程-电力系统分析的基于游戏的学习方法

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Essential to the toolset of modern power engineers are the business environment knowledge, an appreciation for customer service/satisfaction as well as the ability to analyse, negotiate and articulate clearly with technical and non-technical personnel. Whilst most engineering oriented universities recognise the role of practical experience, challenges exist with the students' ability to translate the theoretical into practical knowledge. This paper investigates the application of the game-based learning (GBL) instructional method, as an alternative method of enhancing the practical application of course delivery, through the integration of business thinking principles into the final year undergraduate power engineering curriculum. IBM's Innov8: CityOne Game was chosen as the game of preference as it embedded core course content material via a serious game. The Game was administered to two consecutive cohorts (2012 and 2013) of the level three undergraduate course power system analysis. A qualitative and quantitative review of both cohorts' feedback and performance are individually analysed and compared.
机译:现代电力工程师工具集的基本要素是商业环境知识,对客户服务/满意度的赞赏以及与技术人员和非技术人员进行清晰的分析,协商和明确表达的能力。尽管大多数面向工程的大学都认识到实践经验的作用,但学生将理论转化为实践知识的能力仍然存在挑战。本文研究了基于游戏的学习(GBL)教学方法的应用,该方法是通过将商业思维原理整合到最后的本科电力工程课程中来增强课程交付实际应用的一种替代方法。 IBM的Innov8:CityOne游戏被选为首选游戏,因为它通过认真的游戏嵌入了核心课程内容。该游戏被连续两次纳入三级大学本科生电力系统分析中(2012年和2013年)。对队列的反馈和绩效进行定性和定量审查,并分别进行比较和比较。

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