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Exploring an approach based on digital games for teaching programming concepts to young children

机译:探索一种基于数字游戏的方法向幼儿讲授编程概念

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The inclusion of programming topics in the initial grades of school gives rise to debates about the best ways to teach these contents. Programmable toys, activities with physical materials and various games are some of the resources available. Amongst those, digital games possess important elements for learning programming, such as incremental challenges, personalised immediate feedback, and visualisation of the consequences of errors. In this work, we explore the results of an experience based on digital games for teaching programming concepts to young children. Our aim was to investigate how such concepts are presented in the games' interface and what is the impact of the interaction elements on children's comprehension. This work took place in Informatics classes of a Brazilian school, with 42 students aged 5 to 7 years. Data were collected through participant observation, and semi-structured and unstructured interviews, focusing on the main difficulties faced by the children when interacting with the games. Topics, skills and competences were considered according to the syllabus proposed by Computing at School, and encompassed sequences of instructions, repetition loops and conditionals. Results indicate a satisfactory understanding of sequences of instructions and conditionals, but also show challenges with respect to graphical symbols, text and interaction elements identified as hard to understand for the children, making the support of an adult fundamental. Another critical point was the comprehension of the concept of repetition, which made the use of complementary approaches necessary, in particular unplugged playful activities. This shows that despite the increasing number of available digital games that involve programming basics, good solutions for conveying the main concepts to young children have not yet been found, demanding further investigation, possibly towards structured hybrid approaches combining digital games and unplugged activities.
机译:在学校的小学阶段就将编程主题包括在内,引起了关于教授这些内容的最佳方法的争论。可编程玩具,使用物理材料进行的活动以及各种游戏是可用的一些资源。其中,数字游戏具有学习编程的重要元素,例如增量挑战,个性化的即时反馈以及错误后果的可视化。在这项工作中,我们探索了一种基于数字游戏的经验的结果,该经验用于向幼儿教授编程概念。我们的目的是调查这些概念如何在游戏界面中呈现以及交互元素对儿童理解力的影响。这项工作在巴西一所学校的信息学课程中进行,有42位5至7岁的学生。通过参与者的观察以及半结构化和非结构化访谈收集数据,重点关注孩子在与游戏互动时面临的主要困难。主题,技能和能力是根据“学校计算机”提出的课程提纲进行考虑的,其中包括指令序列,重复循环和条件语句。结果表明对指令和条件序列的理解是令人满意的,但是对于儿童来说难以理解的图形符号,文本和交互元素也显示出挑战,这使得成人的支持变得至关重要。另一个关键点是对重复概念的理解,这使得有必要使用互补的方法,特别是在无障碍的娱乐性活动中。这表明,尽管涉及编程基础的可用数字游戏数量不断增加,但尚未找到将主要概念传达给幼儿的好的解决方案,需要进一步研究,可能是针对结合了数字游戏和不插电活动的结构化混合方法的研究。

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