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Examining the effects of learning motivation and of course design in an instructional simulation game

机译:在教学模拟游戏中检验学习动机和课程设计的影响

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In recent years, games have been proven to be an effective tool in supplementing traditional teaching methods. Through game playing, students can strengthen their cognitive-recognition architecture and can gain satisfaction as well as a sense of achievement. This study presents a conceptual framework for examining various effective strategies by which instructors can both integrate games into courses and strengthen games' positive influence on students' learning motivations. We used a flexible web-based instructional game called the Simulation of Production and Logistics Environment (SIMPLE) game in three decision-science courses in industrial engineering. Through this use, we evaluated the perceptions and the learning motivation attributable to a group of students after they played the SIMPLE game. We also explored the relationships between the course design and the students' learning motivations. We collected data from 139 students in the three courses and analysed the materials by using descriptive statistics, an independent Mest, a multiple regression analysis, one-way analysis of variance and Pearson correlation. Results showed that instructors' teaching strategies enhanced students' motivation to play the SIMPLE game and that students' learning motivation affected the students' acceptance of the SIMPLE game. The results also showed a clear and strong relationship between students' background and students' acceptance of the SIMPLE game in these three courses. By combining appropriate approaches to adopting the SIMPLE game and appropriate approaches to teaching students about production and logistics decision-making situations, instructors can create an effective learning environment for peer interaction, for learning motivation and for course-directed learning interest.
机译:近年来,事实证明,游戏是补充传统教学方法的有效工具。通过游戏,学生可以增强他们的认知-认知架构,并获得满足感和成就感。这项研究提供了一个概念框架,用于研究各种有效的策略,通过这些策略,教师既可以将游戏整合到课程中,又可以增强游戏对学生学习动机的积极影响。我们在工业工程的三门决策科学课程中使用了一种基于Web的灵活教学游戏,称为“生产和物流环境仿真(SIMPLE)”游戏。通过这种使用,我们评估了一群学生玩SIMPLE游戏后的看法和学习动机。我们还探讨了课程设计与学生学习动机之间的关系。我们从这三门课程的139名学生中收集了数据,并使用描述性统计,独立的Mest,多元回归分析,方差和Pearson相关性的单向分析对材料进行了分析。结果表明,教师的教学策略增强了学生玩SIMPLE游戏的动机,而学生的学习动机影响了学生对SIMPLE游戏的接受程度。结果还显示,在这三门课程中,学生的背景和学生对SIMPLE游戏的接受程度之间存在明显而牢固的关系。通过结合采用SIMPLE游戏的适当方法和向学生教授有关生产和物流决策情况的适当方法,教师可以为同伴互动,学习动机和针对课程的学习兴趣创造有效的学习环境。

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