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The effects of goal-oriented instructions in digital game-based learning

机译:目标导向教学在基于数字游戏的学习中的作用

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Few studies have investigated the effects of the instructions provided in educational computer games on cognitive processing and learning outcomes. In our experiment, we sought to compare the effects on learning outcomes of two different types of goal-oriented instructions: mastery-goal instructions, which prompt learners to develop skills or master new knowledge, and performance-goal instructions, which are frequently used in game environments and which encourage individuals to demonstrate their ability to succeed, particularly by surpassing others. Results showed that a mastery-goal instruction elicited deeper learning (as assessed with a transfer task) than a performance-goal instruction. No effect of instruction was observed on either learning (demonstration consultation) times at the start of the game or on training task (solving riddles) performances during it. These results are discussed in terms of learning processes. This study demonstrates that mastery goal-oriented instructions can promote active processing of educational content in a serious game environment.
机译:很少有研究调查教育计算机游戏中提供的指令对认知加工和学习成果的影响。在我们的实验中,我们试图比较两种不同类型的面向目标的指令对学习成果的影响:精通目标的指令(可促使学习者发展技能或掌握新知识)和绩效目标的指令(在教学中经常使用)游戏环境,鼓励个人展示自己的成功能力,尤其是超越他人。结果表明,精通目标的教学比绩效目标的教学能带来更深的学习(通过转移任务进行评估)。在游戏开始时的学习(演示咨询)时间或游戏过程中的训练任务(解决难题)表演方面,都没有观察到指导的效果。这些结果将根据学习过程进行讨论。这项研究表明,精通目标导向的指令可以促进在严肃的游戏环境中积极地处理教育内容。

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