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Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness

机译:基于数字游戏的学习:指导和反馈对动机和学习效果的影响

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Although many studies have investigated the effects of digital game-based learning (DGBL) on learning and motivation, its benefits have never been systematically demonstrated. In our first experiment, we sought to identify the conditions under which DGBL is most effective, by analyzing the effects of two different types of instructions (learning instruction vs. entertainment instruction). Results showed that the learning instruction elicited deeper learning than the entertainment one, without impacting negatively on motivation. In our second experiment, we showed that if learners are given regular feedback about their performance, the entertainment instruction results in deep learning. These two experiments demonstrate that a serious game environment can promote learning and motivation, providing it includes features that prompt learners to actively process the educational content.
机译:尽管许多研究已经调查了基于数字游戏的学习(DGBL)对学习和动机的影响,但其收益从未得到系统地证明。在我们的第一个实验中,我们试图通过分析两种不同类型的指令(学习指令与娱乐指令)的效果来确定DGBL最有效的条件。结果表明,与娱乐性教学相比,学习性教学能带来更深入的学习,而对学习动机没有负面影响。在我们的第二个实验中,我们表明,如果定期向学习者提供有关他们的表现的反馈,则娱乐教学会导致深度学习。这两个实验证明,严肃的游戏环境可以促进学习和动机,只要它具有促使学习者积极处理教育内容的功能即可。

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