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MAGIS: mobile augmented-reality games for instructional support

机译:MAGIS:用于教学支持的移动增强现实游戏

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We present Mobile Augmented-Reality Games for Instructional Support (MAGIS), a framework for the development of mobile augmented-reality (AR) games for education. The framework supports off-the-shelf, state-of-the-art technologies that enable AR tracking and rendering on consumer-level mobile devices, and integrates these technologies with content-generation tools that simplify the development of educational AR games, especially those that extensively use narrative-based game design and player-location tracking such as location-based historical or museum adventure games. We use Igpaw: Intramuros, a proof-of-concept game developed using MAGIS, to help describe the current state of the framework and to show its efficacy for implementing outdoor location-based educational games, and we briefly outline future development plans to improve MAGIS' AR support (especially those involving indoor scenarios) as well as to improve the instructional design and authoring phases of AR applications written using this framework.
机译:我们介绍了用于教学支持的移动增强现实游戏(MAGIS),这是用于开发用于教育的移动增强现实(AR)游戏的框架。该框架支持可在消费者级别的移动设备上进行AR跟踪和渲染的最新技术,并将这些技术与内容生成工具集成在一起,从而简化了教育性AR游戏的开发,尤其是那些广泛使用基于叙事的游戏设计和玩家位置跟踪,例如基于位置的历史或博物馆冒险游戏。我们使用Igpaw:Intramuros,这是使用MAGIS开发的概念验证游戏,可帮助描述框架的当前状态并展示其在实施户外基于位置的教育游戏中的功效,并且我们简要概述了未来的发展计划,以改善MAGIS支持AR(尤其是涉及室内场景的AR),并改善使用此框架编写的AR应用程序的教学设计和创作阶段。

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