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Effect of Avatar Appearance on Detection Thresholds for Remapped Hand Movements

机译:成像外观对重新映射手动运动检测阈值的影响

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Hand interaction techniques in virtual reality often exploit visual dominance over proprioception to remap physical hand movements onto different virtual movements. However, when the offset between virtual and physical hands increases, the remapped virtual hand movements are hardly self-attributed, and the users become aware of the remapping. Interestingly, the sense of self-attribution of a body is called the sense of body ownership (SoBO) in the field of psychology, and the realistic the avatar, the stronger is the SoBO. Hence, we hypothesized that realistic avatars (i.e., human hands) can foster self-attribution of the remapped movements better than abstract avatars (i.e., spherical pointers), thus making the remapping less noticeable. In this article, we present an experiment in which participants repeatedly executed reaching movements with their right hand while different amounts of horizontal shifts were applied. We measured the remapping detection thresholds for each combination of shift directions (left or right) and avatar appearances (realistic or abstract). The results show that realistic avatars increased the detection threshold (i.e., lowered sensitivity) by 31.3 percent than the abstract avatars when the leftward shift was applied (i.e., when the hand moved in the direction away from the body-midline). In addition, the proprioceptive drift (i.e., the displacement of self-localization toward an avatar) was larger with realistic avatars for leftward shifts, indicating that visual information was given greater preference during visuo-proprioceptive integration in realistic avatars. Our findings quantifiably show that realistic avatars can make remapping less noticeable for larger mismatches between virtual and physical movements and can potentially improve a wide variety of hand-remapping techniques without changing the mapping itself.
机译:虚拟现实中的手互动技术经常利用预先应用的视力主导,以将物理手动移动倒在不同的虚拟运动上。然而,当虚拟和物理手之间的偏移量增加时,重新映射的虚拟手动运动几乎是自身归因的,并且用户意识到重新映射。有趣的是,身体的自身归属感被称为心理学领域的身体所有权(SOBO),以及现实的头像,更强的是SOBO。因此,我们假设现实的头像(即人类手)可以促进比抽象的头像(即球面指针)更好地归属重新拍拍的运动,从而使重新映射不太明显。在本文中,我们提出了一个实验,其中参与者反复执行与右手达到移动,而应用不同量的水平移位。我们测量了换档方向(左或右)和化身外观(现实或摘要)的每个组合的重映射检测阈值。结果表明,当施加向左移位时,现实的化身将检测阈值(即,降低灵敏度降低)增加31.3%(即,当手在远离身体中线的方向上移动时)。另外,具有左移的现实化身的基础漂移(即,自定位的移位)更大,用于向左移位,表明在现实的具体化中的Visuo-Proprioptive Integation期间获得了更偏好的视觉信息。我们的发现总是表明现实的头像可以使虚拟和物理运动之间的更大不匹配的更少的重新映射,并且可以在不改变映射本身的情况下潜在地改善各种手动重新映射技术。

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