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The Effects of Avatar Appearance and Player-Avatar Interaction on Prosocial and Antisocial Gameplay: A Large Scale Field Test

机译:阿凡达的外观和玩家与阿凡达的互动对亲社会和反社会游戏玩法的影响:大规模的现场测试

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摘要

The purpose of this study was to explore how avatar appearance and player-avatar interaction impact prosocial and antisocial online play in World of Warcraft (WoW). The Proteus effect, a phenomenon where players shift their in-game behavior based on the appearance of their avatars, is well documented in experimental settings. Variable player-avatar interaction (PAX) is a newer concept that seeks to capture the way a player relates to his or her avatar as if it were an extension of self, a mere plaything, or a distinct social other. Analysis of survey data from 1,353 WoW players provided partial support for many hypotheses. Significant correlations were present between self-report measures of play motivations (relationship, socializing, teamwork, and competing motivations) and numerical data representing avatars' in-game actions (healing-to-damage ratio and player-versus-player kill ratio). Overall, Proteus effect cues such as avatar attractiveness, gender, size, and clothing color had modest yet significant impact on specific measures of prosocial and antisocial play. Regression models showed PAX dimensions as significant predictors of prosocial and antisocial play. This study contributed to the field of game studies in three ways. First, it established correlations between player motivation and concrete measures of in-game behavior. Second, it tested the influence of the Proteus effect in a large-scale naturalistic setting. Third, it examined the influence of PAX variations alongside Proteus effect cues as predictors of prosocial and antisocial play.
机译:这项研究的目的是探究化身的出现和玩家与化身的互动如何影响《魔兽世界》中的亲社会和反社会在线游戏。 Proteus效应是一种现象,玩家可以根据其化身的出现来改变游戏中的行为,这种现象在实验环境中得到了很好的证明。可变的玩家-化身互动(PAX)是一个较新的概念,旨在捕捉玩家与他或她的化身相关的方式,就好像它是自我的延伸,纯粹的玩物或独特的社交他人。对来自1,353名《魔兽世界》玩家的调查数据的分析为许多假设提供了部分支持。自我报告的游戏动机度量(关系,社交,团队合作和竞争动机)与代表化身的游戏内行为的数值数据(治愈率/伤害率和玩家对玩家杀死率)之间存在显着相关性。总体而言,变形虫效应提示(例如化身的吸引力,性别,身材和衣服颜色)对亲社会和反社会游戏的具体措施影响不大,但影响很大。回归模型显示PAX尺寸是亲社会和反社会游戏的重要预测指标。这项研究通过三种方式为游戏研究领域做出了贡献。首先,它建立了玩家动机与游戏中行为具体度量之间的关联。其次,它在大型自然主义环境中测试了变形杆菌效应的影响。第三,它研究了PAX变化与Proteus效果提示一起作为亲社会和反社会游戏的预测因素的影响。

著录项

  • 作者

    Bowers, Samuel.;

  • 作者单位

    California State University, Fullerton.;

  • 授予单位 California State University, Fullerton.;
  • 学科 Communication.
  • 学位 M.A.
  • 年度 2018
  • 页码 70 p.
  • 总页数 70
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:53:08

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