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Designing effective transfer functions for volume rendering fromphotographic volumes

机译:设计有效的传递函数以从摄影体积渲染体积

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Photographic volumes present a unique, interesting challenge fornvolume rendering. In photographic volumes, the voxel color isnpre-determined, making color selection through transfer functionsnunnecessary. However, photographic data does not contain a clear mappingnfrom the multi-valued color values to a scalar density or opacity,nmaking projection and compositing much more difficult than withntraditional volumes. Moreover, because of the nonlinear nature of colornspaces, there is no meaningful norm for the multi-valued voxels. Thus,nthe individual color channels of photographic data must be treated asnincomparable data tuples rather than as vector values. Traditionalndifferential geometric tools, such as intensity gradients, density andnLaplacians, are distorted by the nonlinear non-orthonormal color spacesnthat are the domain of the voxel values. We have developed differentntechniques for managing these issues while directly rendering volumesnfrom photographic data. We present and justify the normalization ofncolor values by mapping RGB values to the CIE L*u*v* color space. Wenexplore and compare different opacity transfer functions that mapnthree-channel color values to opacity. We apply these many-to-onenmappings to the original RGB values as well as to the voxels afternconversion to L*u*v* space. Direct rendering using transfer functionsnallows us to explore photographic volumes without having to commit to anna-priori segmentation that might mask fine variations of interest. Wenempirically compare the combined effects of each of the two color spacesnwith our opacity transfer functions using source data from the VisiblenHuman project
机译:摄影体积为体积渲染提出了独特而有趣的挑战。在摄影体积中,体素颜色是预先确定的,因此无需通过传递函数进行颜色选择。然而,摄影数据没有包含从多值颜色值到标量密度或不透明性的清晰映射,这使得投影和合成比传统体积要困难得多。此外,由于色彩空间的非线性性质,对于多值体素没有有意义的范数。因此,必须将摄影数据的各个颜色通道视为不可比较的数据元组,而不是矢量值。传统的微分几何工具(例如强度梯度,密度和拉普拉斯算子)被作为体素值域的非线性非正交色彩空间扭曲。我们已经开发了不同的技术来管理这些问题,同时直接从摄影数据渲染体积。通过将RGB值映射到CIE L * u * v *颜色空间,我们提出并证明了ncolor值的规范化。 Wenexplore并比较了将三个通道的颜色值映射为不透明度的不同不透明度传递函数。我们将这些多对一映射应用到原始RGB值以及转换为L * u * v *空间后的体素。使用传递函数的直接渲染使我们能够探索摄影体积,而不必进行可能掩盖感兴趣的细微变化的先验分割。使用VisiblenHuman项目的源数据对两个颜色空间中每个颜色空间的组合效果和我们的不透明度传递函数进行经验比较

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