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Image-based collision detection for deformable cloth models

机译:基于图像的可变形布料模型碰撞检测

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Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently one of the most computationally demanding tasks. These highly deformable materials are subject to a very large number of contact points in the proximity of other moving objects. Furthermore, cloth objects often fold, roll, and drape within themselves, generating a large number of self-collision areas. The interactive requirements of 3D games and physically driven virtual environments make the cloth collisions and self-collision computations more challenging. By exploiting mathematically well-defined smoothness conditions over smaller patches of deformable surfaces and resorting to image-based collision detection tests, we developed an efficient collision detection method that achieves interactive rates while tracking self-interactions in highly deformable surfaces consisting of a large number of elements. The method makes use of a novel technique for dynamically generating a hierarchy of cloth bounding boxes in order to perform object-level culling and image-based intersection tests using conventional graphics hardware support. An efficient backward voxel-based AABB hierarchy method is proposed to handle deformable surfaces which are highly compressed.
机译:目前,在3D环境中对衣服和衣服与对象的自然相互作用进行建模是最需要计算的任务之一。这些高度变形的材料在其他移动物体附近会受到大量接触。此外,布料物体通常会在自身内部折叠,滚动和悬垂,从而产生大量的自碰撞区域。 3D游戏和物理驱动的虚拟环境的交互要求使布料碰撞和自碰撞计算更具挑战性。通过在较小的可变形表面上利用数学上定义良好的平滑度条件,并诉诸于基于图像的碰撞检测测试,我们开发了一种有效的碰撞检测方法,该方法可在跟踪由大量变形组成的高度可变形表面中的自相互作用的同时实现交互速率。元素。该方法利用一种新颖的技术来动态生成布料边界框的层次结构,以便使用常规的图形硬件支持来执行对象级剔除和基于图像的相交测试。提出了一种有效的基于后向体素的AABB层次方法来处理高度压缩的可变形曲面。

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