首页> 外国专利> METHOD FOR DEFORMING AND CREATING A POSED CHARACTER MODEL IN RESPONSE TO A COLLISION

METHOD FOR DEFORMING AND CREATING A POSED CHARACTER MODEL IN RESPONSE TO A COLLISION

机译:响应碰撞的姿势角色模型的变形和创建方法

摘要

: A method for animating soft body characters (Fig. 15) has a preparation phase (305) followed by an animation phase (310). The preparation phase determines the skin deformation of a character model at skin contact points in response to impulse collisions. The skin deformation from impulse collisions are compactly represented in terms of the set of basis poses. In the animation phase, the skin impulse responses are used to create a final posed character. Regardless of the type of collision or the shape of the colliding object, the collision animation phase uses the same set of skin impulse responses. A subset of a set of skin points is selected as a set of skin collision points. A final collision response is determined from the skin collision points. The final collision response to the complete set of skin points.
机译::动画人物动画的方法(图15)具有准备阶段(305),随后是动画阶段(310)。准备阶段确定角色模型在皮肤接触点处响应脉冲碰撞的皮肤变形。冲动引起的皮肤变形碰撞是根据一组基本姿势来紧凑表示的。在动画阶段,皮肤脉冲响应用于创建最终姿势字符。无论碰撞的类型或碰撞对象的形状如何,碰撞动画阶段都使用相同的皮肤脉冲集回应。一组皮肤点的子集被选择为一组皮肤碰撞点。根据皮肤碰撞确定最终的碰撞响应点。最终碰撞对整套蒙皮点的响应。

著录项

  • 公开/公告号IN2005CN03374A

    专利类型

  • 公开/公告日2007-09-14

    原文格式PDF

  • 申请/专利权人

    申请/专利号IN3374/CHENP/2005

  • 发明设计人 ANDERSON JOHN;WOODBURY ADAM;

    申请日2005-12-13

  • 分类号G06T13/00;

  • 国家 IN

  • 入库时间 2022-08-21 20:58:16

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