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CST: Constructive Solid Trimming for Rendering BReps and CSG

机译:CST:用于渲染粗线和CSG的结构实体修整

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To eliminate the need to evaluate the intersection curves in explicit representations of surface cutouts or of trimmed faces in BReps of CSG solids, we advocate using Constructive Solid Trimming (CST). A CST face is the intersection of a surface with a Blist representation of a trimming CSG volume. We propose a new GPU-based CSG rendering algorithm that trims the boundary of each primitive using a Blist of its active zone. This approach is faster than the previously reported Blister approach, eliminates occasional speckles of wrongly colored pixels, and provides additional capabilities: painting on surfaces, rendering semitransparent CSG models, and highlighting selected features in the BReps of CSG models.
机译:为了消除对以CSG实体的BReps中的表面切口或修剪面的显式表示来评估相交曲线的需要,我们提倡使用构造实体修整(CST)。 CST面是曲面与修剪CSG体积的Blist表示的相交。我们提出了一种新的基于GPU的CSG渲染算法,该算法使用其有效区域的Blist修剪每个图元的边界。该方法比以前报道的Blister方法更快,消除了偶尔出现的错误像素斑点,并提供了附加功能:在表面上绘画,渲染半透明的CSG模型以及突出显示CSG模型的BReps中的选定特征。

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