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Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs

机译:使用多代理导航图的动态虚拟环境中的实时路径规划

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摘要

We present a novel approach for efficient path planning and navigation of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multi-agent Navigation Graph (MaNG), which is constructed using first- and second-order Voronoi diagrams. The MaNG is used to perform route planning and proximity computations for each agent in real time. Moreover, we use the path information and proximity relationships for local dynamics computation of each agent by extending a social force model [Helbing05]. We compute the MaNG using graphics hardware and present culling techniques to accelerate the computation. We also address undersampling issues and present techniques to improve the accuracy of our algorithm. Our algorithm is used for real-time multi-agent planning in pursuit-evasion, terrain exploration and crowd simulation scenarios consisting of hundreds of moving agents, each with a distinct goal.
机译:我们提出了一种有效的路径规划和复杂动态场景中的多个虚拟代理导航的新颖方法。我们介绍了一种新的数据结构,即多代理导航图(MaNG),该结构是使用一阶和二阶Voronoi图构建的。 MaNG用于实时为每个代理执行路线规划和邻近度计算。此外,通过扩展社会力量模型[Helbing05],我们将路径信息和邻近关系用于每个代理的局部动力学计算。我们使用图形硬件计算MaNG,并采用当前的剔除技术来加快计算速度。我们还将解决采样不足的问题,并提出一些技术来提高算法的准确性。我们的算法用于逃避,地形探索和人群模拟场景中的实时多主体规划,该场景由数百个移动主体组成,每个目标都有不同的目标。

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