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Parallel Structured Mesh Generation with Disparity Maps by GPU Implementation

机译:通过GPU实现带有视差图的并行结构化网格生成

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The goal of structured mesh is to generate a compressed representation of the 3D surface, where near objects are provided with more details than objects far from the camera, according to the disparity map. The solution is based on the Kohonens Self-Organizing Map algorithm for the benefits of its ability to generate a topological map according to a probability distribution and its potential to be a natural massive parallel algorithm. The disparity map, which stands for a density distribution that reflects the proximity of objects to the camera, is partitioned into an appropriate number of cell units, in such a way that each cell is associated to a processing unit and responsible of a certain area of the plane. The advantage of the proposed model is that it is decentralized and based on data decomposition. The required processing units and memory are with linearly increasing relationship to the problem size. Experimental results show that our GPU implementation is able to provide near real-time performance with small size disparity maps and the running time increases in a linear way with a very weak increasing coefficient. The proposed method is suitable to deal with large scale problems in a massively parallel way.
机译:结构化网格的目标是生成3D表面的压缩表示,根据视差图,靠近物体比远离相机的物体具有更多的细节。该解决方案基于Kohonens自组织映射算法,其优点是能够根据概率分布生成拓扑图,并且有潜力成为自然的大规模并行算法。视差图代表反映对象到相机的接近程度的密度分布,它被划分为适当数量的像元单元,以使每个像元与一个处理单元相关联并负责其中的某个区域。飞机。提出的模型的优点是它是分散的并且基于数据分解。所需的处理单元和内存与问题大小呈线性增加的关系。实验结果表明,我们的GPU实现能够以小尺寸的视差图提供近乎实时的性能,并且运行时间以线性方式增加,而增加系数却很小。所提出的方法适用于大规模并行处理大规模问题。

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