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2.5D Cartoon Hair Modeling and Manipulation

机译:2.5D卡通头发建模和操作

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This paper addresses a challenging single-view modeling and animation problem with cartoon images. Our goal is to model the hairs in a given cartoon image with consistent layering and occlusion, so that we can produce various visual effects from just a single image. We propose a novel 2.5D modeling approach to deal with this problem. Given an input image, we first segment the hairs of the cartoon character into regions of hair strands. Then, we apply our novel layering metric, which is derived from the Gestalt psychology, to automatically optimize the depth ordering among the hair strands. After that, we employ our hair completion method to fill the occluded part of each hair strand, and create a 2.5D model of the cartoon hair. By using this model, we can produce various visual effects, e.g., we develop a simplified fluid simulation model to produce wind blowing animations with the 2.5D hairs. To further demonstrate the applicability and versatility of our method, we compare our results with real cartoon hair animations, and also apply our model to produce a wide variety of hair manipulation effects, including hair editing and hair braiding.
机译:本文解决了具有挑战性的卡通图像单视图建模和动画问题。我们的目标是对给定卡通图像中的头发进行建模,使其具有一致的分层和遮挡,以便我们可以从单个图像中产生各种视觉效果。我们提出了一种新颖的2.5D建模方法来解决此问题。给定输入图像,我们首先将卡通人物的头发分割成发束区域。然后,我们应用源自格式塔心理学的新颖分层度量标准,自动优化发束之间的深度顺序。之后,我们使用头发完成方法填充每个发束的遮挡部分,并创建卡通头发的2.5D模型。通过使用此模型,我们可以产生各种视觉效果,例如,我们开发了简化的流体模拟模型,以生成带有2.5D头发的吹动动画。为了进一步证明我们的方法的适用性和多功能性,我们将结果与真实的卡通头发动画进行了比较,并且还将我们的模型应用于产生各种头发操纵效果,包括头发编辑和头发编织。

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