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Analyzing Eye-Tracking Information in Visualization and Data Space: From Where on the Screen to What on the Screen

机译:分析可视化和数据空间中的眼动信息:从屏幕上的位置到屏幕上的内容

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Eye-tracking data is currently analyzed in the image space that gaze-coordinates were recorded in, generally with the help of overlays such as heatmaps or scanpaths, or with the help of manually defined areas of interest (AOI). Such analyses, which focus predominantly on where on the screen users are looking, require significant manual input and are not feasible for studies involving many subjects, long sessions, and heavily interactive visual stimuli. Alternatively, we show that it is feasible to collect and analyze eye-tracking information in data space. Specifically, the visual layout of visualizations with open source code that can be instrumented is known at rendering time, and thus can be used to relate gaze-coordinates to visualization and data objects that users view, in real time. We demonstrate the effectiveness of this approach by showing that data collected using this methodology from nine users working with an interactive visualization, was well aligned with the tasks that those users were asked to solve, and similar to annotation data produced by five human coders. Moreover, we introduce an algorithm that, given our instrumented visualization, could translate gaze-coordinates into viewed objects with greater accuracy than simply binning gazes into dynamically defined AOIs. Finally, we discuss the challenges, opportunities, and benefits of analyzing eye-tracking in visualization and data space.
机译:当前,通常在诸如热图或扫描路径之类的覆盖物的帮助下,或者借助于人工定义的关注区域(AOI),在记录凝视坐标的图像空间中分析眼动数据。这样的分析主要集中在屏幕上用户所看到的位置,需要大量的人工输入,并且对于涉及许多主题,长时间讨论和高度互动的视觉刺激的研究是不可行的。或者,我们表明在数据空间中收集和分析眼动信息是可行的。具体而言,在渲染时已知具有可以检测到的开放源代码的可视化的可视化布局,因此可以用于将凝视坐标与用户实时查看的可视化和数据对象相关联。我们通过显示使用这种方法从9位用户进行交互式可视化处理而收集的数据,与要求这些用户解决的任务很好地吻合,并且类似于由5位人工编码人员生成的注释数据,证明了这种方法的有效性。而且,我们引入了一种算法,该算法在给定了仪器化可视化效果的情况下,可以将注视坐标转换为查看的对象,而不仅仅是将注视合并到动态定义的AOI中。最后,我们讨论了在可视化和数据空间中分析眼动追踪的挑战,机遇和收益。

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