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Comparing Cross-Sections and 3D Renderings for Surface Matching Tasks Using Physical Ground Truths

机译:使用物理地面真相比较横截面和3D渲染以进行表面匹配任务

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Within the visualization community there are some well-known techniques for visualizing 3D spatial data and some general assumptions about how perception affects the performance of these techniques in practice. However, there is a lack of empirical research backing up the possible performance differences among the basic techniques for general tasks. One such assumption is that 3D renderings are better for obtaining an overview, whereas cross sectional visualizations such as the commonly used Multi-Planar Reformation (MPR) are better for supporting detailed analysis tasks. In the present study we investigated this common assumption by examining the difference in performance between MPR and 3D rendering for correctly identifying a known surface. We also examined whether prior experience working with image data affects the participant's performance, and whether there was any difference between interactive or static versions of the visualizations. Answering this question is important because it can be used as part of a scientific and empirical basis for determining when to use which of the two techniques. An advantage of the present study compared to other studies is that several factors were taken into account to compare the two techniques. The problem was examined through an experiment with 45 participants, where physical objects were used as the known surface (ground truth). Our findings showed that: 1. The 3D renderings largely outperformed the cross sections; 2. Interactive visualizations were partially more effective than static visualizations; and 3. The high experience group did not generally outperform the low experience group.
机译:在可视化社区中,存在一些用于可视化3D空间数据的知名技术,以及一些有关感知如何在实践中影响这些技术的性能的一般假设。但是,缺乏经验研究来支持一般任务的基本技术之间可能存在的性能差异。一个这样的假设是3D渲染更适合于获得概览,而横截面可视化效果(如常用的多平面重整(MPR))更适合于支持详细的分析任务。在本研究中,我们通过检查MPR和3D渲染之间的性能差异来正确识别已知表面,从而研究了这一常见假设。我们还检查了使用图像数据的先前经验是否会影响参与者的表现,以及可视化的交互版本或静态版本之间是否存在差异。回答这个问题很重要,因为它可以用作确定何时使用两种技术中的哪一种的科学和经验基础的一部分。与其他研究相比,本研究的一个优势是,在比较这两种技术时考虑了几个因素。通过与45位参与者进行的实验对问题进行了检查,其中将物理对象用作已知的表面(地面真相)。我们的发现表明:1. 3D渲染效果明显优于横截面; 2.交互式可视化在某种程度上比静态可视化更有效; 3.经验丰富的小组总体上不优于经验不足的小组。

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