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首页> 外文期刊>IEEE transactions on systems, man, and cybernetics. Part B, Cybernetics >Learning in multilevel games with incomplete information. II
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Learning in multilevel games with incomplete information. II

机译:在信息不完整的多层次游戏中学习。 II

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摘要

Multilevel games are abstractions of situations where decisionnmakers are distributed in a network environment. In Part I of thisnpaper, the authors present several of the challenging problems thatnarise in the analysis of multilevel games. In this paper a specific setnup is considered where the two games being played are zero-sum games andnwhere the decision makers use the linear reward-inaction algorithm ofnstochastic learning automata. It is shown that the effective game matrixnis decided by the willingness and the ability to cooperate and is anconvex combination of two zero-sum game matrices. Analysis of thenproperties of this effective game matrix and the convergence of thendecision process shows that players tend toward noncooperation in thesenspecific environments. Simulation results illustrate this noncooperativenbehavior
机译:多层游戏是决策者分布在网络环境中的情况的抽象。在本论文的第一部分中,作者介绍了在多层游戏分析中遇到的一些具有挑战性的问题。在本文中,考虑了一种特定的设置,其中正在玩的两个游戏都是零和游戏,决策者使用随机学习自动机的线性无作为算法。结果表明,有效的博弈矩阵由意愿和合作能力决定,是两个零和博弈矩阵的凸组合。对这种有效博弈矩阵的时间性质的分析以及决策过程的收敛性表明,玩家倾向于在特定环境下不合作。仿真结果说明了这种不合作的行为

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