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首页> 外文期刊>IEEE transactions on systems, man, and cybernetics. Part B, Cybernetics >Learning in multilevel games with incomplete information. I
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Learning in multilevel games with incomplete information. I

机译:在信息不完整的多层次游戏中学习。一世

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摘要

A model is presented of learning automata playing stochastic gamesnat two levels. The high level represents the choice of the gamenenvironment and corresponds to a group decision. The low levelnrepresents the choice of action within the selected game environment.nBoth of these decision processes are affected by delays in theninformation state due to inherent latencies or to the delayed broadcastnof state changes. Analysis of the intrinsic properties of this Markovnprocess is presented along with simulated iterative behavior andnexpected iterative behavior. The results show that simulation agreesnwith expected behavior for small step lengths in the iterative map. AnFeigenbaum diagram and numerical computation of the Lyapunov exponentsnshow that, for very small penalty parameters, the system exhibitsnchaotic behavior
机译:提出了一个学习自动机玩随机游戏两个层次的模型。高级别代表游戏环境的选择,并且对应于团队决策。低级别代表在选定游戏环境中的行动选择。n这些决策过程均受固有延迟或状态变化的延迟广播导致的信息状态延迟的影响。对该Markovn过程的内在特性进行了分析,并给出了模拟的迭代行为和预期的迭代行为。结果表明,对于迭代图中的小步长,仿真结果与预期行为吻合。李根普诺夫指数的费根鲍姆图和数值计算表明,对于很小的惩罚参数,系统表现出混沌行为

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