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Dynamics computation of structure-varying kinematic chains and its application to human figures

机译:变结构运动链的动力学计算及其在人体数字学中的应用

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This paper discusses the dynamics computation of structure-varying kinematic chains which imply mechanical link systems whose structure may change from open kinematic chain to closed one and vice versa. The proposed algorithm can handle and compute the dynamics and motions of any rigid link systems in a seamless manner without switching among algorithms. The computation is developed on the foundation of the dynamics computation algorithms established in robotics, which is superior in efficiency due to explicit use of the generalized coordinates to those used in the general-purpose motion analysis softwares. Although the structure-varying kinematic chains are commonly found in computing human and animal motions, the computation of their dynamics has not been discussed in literature. The developed computation will provide a general algorithm for the computation of motion and control of humanoid robots and computer graphics human figures.
机译:本文讨论了变结构运动链的动力学计算,这意味着机械连杆系统的结构可能会从开放运动链变为闭合运动链,反之亦然。所提出的算法可以无缝地处理和计算任何刚性链接系统的动力学和运动,而无需在算法之间进行切换。该计算是在机器人技术中建立的动力学计算算法的基础上开发的,由于显式使用了通用坐标,因此其效率优于通用运动分析软件中的效率。尽管在计算人类和动物运动中通常会发现结构变化的运动链,但文献中尚未讨论其动力学计算。所开发的计算将提供用于计算人形机器人和计算机图形人物的运动和控制的通用算法。

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