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首页> 外文期刊>IEEE Transactions on Image Processing >Real-Time Stereo Matching Using Orthogonal Reliability-Based Dynamic Programming
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Real-Time Stereo Matching Using Orthogonal Reliability-Based Dynamic Programming

机译:基于正交可靠性的动态规划实时立体匹配

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摘要

A novel algorithm is presented in this paper for estimating reliable stereo matches in real time. Based on the dynamic programming-based technique we previously proposed, the new algorithm can generate semi-dense disparity maps using as few as two dynamic programming passes. The iterative best path tracing process used in traditional dynamic programming is replaced by a local minimum searching process, making the algorithm suitable for parallel execution. Most computations are implemented on programmable graphics hardware, which improves the processing speed and makes real-time estimation possible. The experiments on the four new Middlebury stereo datasets show that, on an ATI Radeon X800 card, the presented algorithm can produce reliable matches for 60% ~ 80% of pixels at the rate of 10 ~ 20 frames per second. If needed, the algorithm can be configured for generating full density disparity maps
机译:本文提出了一种新颖的算法,用于实时估计可靠的立体声匹配。基于我们先前提出的基于动态编程的技术,该新算法可以使用少至两次的动态编程次数来生成半密集视差图。传统动态规划中使用的迭代式最佳路径跟踪过程被局部最小搜索过程所替代,从而使该算法适合于并行执行。大多数计算是在可编程图形硬件上实现的,从而提高了处理速度,并使实时估计成为可能。在四个新的Middlebury立体数据集上进行的实验表明,在ATI Radeon X800卡上,所提出的算法可以以每秒10〜20帧的速度生成60%〜80%像素的可靠匹配。如果需要,可以将算法配置为生成全密度视差图

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