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Fast stereo matching using reliability-based dynamic programming and consistency constraints

机译:快速立体声匹配,使用基于可靠性的动态编程和一致性约束

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A method for solving binocular and multiview stereo matching problems is presented here. A weak consistency constraint is proposed, which expresses the visibility constraint in the image space. It can be proved that the weak consistency constraint holds for scenes that can be represented by a set of 3D points. As well, also proposed is a new reliability measure for dynamic programming techniques, which evaluates the reliability of a given match. A novel reliability-based dynamic programming algorithm is derived accordingly, which can selectively assign disparity values to pixels when the reliabilities of the corresponding matches exceed a given threshold. Consistency constraints and the new reliability-based dynamic programming algorithm can be combined in an iterative approach. The experimental results show that the iterative approach can produce dense (60-90%) and reliable (total error rate of 0.1-1.1%) matching for binocular stereo datasets. It can also generate promising disparity maps for trinocular and multiview stereo datasets.
机译:这里提出了一种解决双目和多视角立体匹配问题的方法。提出了一种弱一致性约束条件,该约束条件表达了图像空间中的可见性约束条件。可以证明,弱一致性约束适用于可以由一组3D点表示的场景。同样,还提出了一种用于动态编程技术的新的可靠性度量,其评估了给定比赛的可靠性。相应地推导了一种新颖的基于可靠性的动态编程算法,当相应匹配的可靠性超过给定阈值时,该算法可以有选择地将视差值分配给像素。一致性约束和新的基于可靠性的动态规划算法可以以迭代方式进行组合。实验结果表明,该迭代方法可以为双目立体数据集产生密集(60-90%)和可靠(总错误率0.1-1.1%)的匹配。它还可以为三目和多视图立体数据集生成有希望的视差图。

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