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A Fast Nonparametric Noncausal MRF-Based Texture Synthesis Scheme Using a Novel FKDE Algorithm

机译:基于FKDE算法的基于MRF的快速非参数非因果纹理合成方案

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In this paper, a new algorithm is proposed for fast kernel density estimation (FKDE), based on principal direction divisive partitioning (PDDP) of the data space. A new framework is also developed to apply FKDE algorithms (both proposed and existing), within nonparametric noncausal Markov random field (NNMRF) based texture synthesis algorithm. The goal of the proposed FKDE algorithm is to use the finite support property of kernels for fast estimation of density. It has been shown that hyperplane boundaries for partitioning the data space and principal component vectors of the data space are two requirements for efficient FKDE. The proposed algorithm is compared with the earlier algorithms, with a number of high-dimensional data sets. The error and time complexity analysis, proves the efficiency of the proposed FKDE algorithm compared to the earlier algorithms. Due to the local simulated annealing, direct incorporation of the FKDE algorithms within the NNMRF-based texture synthesis algorithm, is not possible. This work proposes a new methodology to incorporate the effect of local simulated annealing within the FKDE framework. Afterward, the developed texture synthesis algorithms have been tested with a number of different natural textures, taken from a standard database. The comparison in terms of visual similarity and time complexity, between the proposed FKDE based texture synthesis algorithm with the earlier algorithms, show the efficiency.
机译:本文基于数据空间的主方向分割法(PDDP),提出了一种新的快速核密度估计算法(FKDE)。在基于非参数非因果马尔可夫随机场(NNMRF)的纹理合成算法中,还开发了一种新的框架来应用FKDE算法(建议的和现有的)。提出的FKDE算法的目的是利用内核的有限支持特性来快速估计密度。已经表明,用于划分数据空间的超平面边界和数据空间的主分量向量是高效FKDE的两个要求。将该算法与较早的算法进行了比较,该算法具有许多高维数据集。误差和时间复杂度分析证明了所提出的FKDE算法与早期算法相比的效率。由于局部模拟退火,因此无法将FKDE算法直接合并到基于NNMRF的纹理合成算法中。这项工作提出了一种新的方法,以将局部模拟退火的影响纳入FKDE框架内。之后,已开发的纹理合成算法已从标准数据库中进行了多种自然纹理的测试。提出的基于FKDE的纹理合成算法与早期算法之间在视觉相似性和时间复杂度方面的比较显示了效率。

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