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Fast textured algorithms and their parallel implementations.

机译:快速纹理算法及其并行实现。

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摘要

A novel parallel processing approach, textured decomposition (TD) method, is proposed and investigated. The method attempts to utilize the inherent parallelism of classical iterative approach and cleverly exploits local behavior properties of systems, achieving an impressive convergence speed.;This dissertation first introduces the concept of textured decomposition of a linear system, analyzes convergence properties of the textured algorithms for a large class of banded linear systems. We have shown that for many banded linear algebraic systems arising from scientific and engineering applications, such as point diagonally dominant systems, block diagonally dominant systems, M-matrices and skew-symmetric tridiagonal systems, the textured algorithms converge and have a better convergence speed than the associated Jacobi algorithms. We have also shown that for any systems which possess certain local behavior properties, the convergence rate of the classical iterative algorithms such as Jacobi type algorithms can be improved by using the textured decomposition methods.;Applications of textured decomposition method to the numerical solution of partial differential equations (PDEs) are then examined. We have applied the textured decomposition methods, together with the recursion, reordering and preconditioning techniques, to the numerical solution of several important classes of PDEs, such as elliptic equations, parabolic equations and first order PDEs. We have shown that for one dimensional (1-D), 2-D and space-varying elliptic problems, the parallel time complexity of recursive multiplicative textured algorithms is ;Finally, the implementation of textured algorithms on some parallel computer architectures, such as mesh-connected arrays and hypercube networks, is discussed. We have shown that the multiplicative textured algorithms with any number of recursion levels need only local information exchange and they can be naturally implemented on mesh-connected arrays, and the recursive additive textured algorithms can be effectively mapped onto hypercube networks, though the algorithms need global communications to perform averagings of local solution estimates.
机译:提出并研究了一种新颖的并行处理方法,即纹理分解(TD)方法。该方法尝试利用经典迭代方法固有的并行性,巧妙地利用系统的局部行为特性,达到了令人印象深刻的收敛速度。本文首先介绍了线性系统的纹理分解概念,分析了纹理算法的收敛性。一大类带状线性系统。我们已经证明,对于科学和工程应用中产生的许多带状线性代数系统,例如点对角优势系统,块对角优势系统,M矩阵和斜对称三对角线系统,纹理算法收敛并且收敛速度比相关的Jacobi算法。我们还表明,对于具有某些局部行为特性的任何系统,都可以通过使用纹理分解方法来提高经典迭代算法(例如Jacobi型算法)的收敛速度。;纹理分解方法在局部数值解中的应用然后检查微分方程(PDE)。我们将纹理分解方法以及递归,重新排序和预处理技术应用于几种重要类别的PDE的数值解,例如椭圆方程,抛物线方程和一阶PDE。我们已经表明,对于一维(1-D),2-D和时空变化的椭圆问题,递归乘法纹理算法的并行时间复杂度为;最后,纹理算法在某些并行计算机体系结构(例如网格)上的实现讨论了连接阵列和超立方体网络。我们已经表明,具有任意数量递归级别的乘法纹理算法仅需要本地信息交换,并且可以自然地在网格连接阵列上实现,并且递归加性纹理算法可以有效地映射到超立方体网络上,尽管该算法需要全局通信以执行本地解决方案估算值的平均。

著录项

  • 作者

    Lu, Wei.;

  • 作者单位

    Texas A&M University.;

  • 授予单位 Texas A&M University.;
  • 学科 Engineering Electronics and Electrical.;Computer Science.
  • 学位 Ph.D.
  • 年度 1990
  • 页码 176 p.
  • 总页数 176
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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