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Augmented Reality-Based Simulators as Discovery Learning Tools: An Empirical Study

机译:基于增强现实的模拟器作为发现学习工具:一项实证研究

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This paper reports empirical evidence on having students use AR-SaBEr, a simulation tool based on augmented reality (AR), to discover the basic principles of electricity through a series of experiments. AR-SaBEr was enhanced with knowledge-based support and inquiry-based scaffolding mechanisms, which proved useful for discovery learning in Web-based simulation environments. Learning performance factors evaluated included students' learning behavior while interacting with the system, AR-SaBEr's learning effectiveness, and students' motivation in using the AR-based simulation environment. The study suggests that AR simulators can be exploited as effective learning environments for learning the basic principles of electricity. It would, however, be necessary to consider a number of scaffolding options to improve the learning effectiveness of AR-based simulation environments when used with students who have low levels of either: 1) self-regulation skills, or 2) motivation to engage in AR-based simulation activities.
机译:本文报告了有关让学生使用AR-SaBEr(基于增强现实(AR)的模拟工具)通过一系列实验发现电的基本原理的经验证据。通过基于知识的支持和基于查询的脚手架机制增强了AR-SaBEr,这对于在基于Web的仿真环境中进行发现学习非常有用。评估的学习绩效因素包括学生与系统交互时的学习行为,AR-SaBEr的学习效果以及学生使用基于AR的模拟环境的动机。研究表明,AR模拟器可以用作学习电学基本原理的有效学习环境。但是,当与以下水平较低的学生一起使用时,有必要考虑多种脚手架选项,以提高基于AR的模拟环境的学习效果:1)自我调节技能,或2)参与的动机基于AR的模拟活动。

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