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An Immersive Authoring Tool for Augmented Reality-based E-learning Applications

机译:用于增强基于现实的电子学习应用的沉浸式创作工具

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In recent years augmented reality technologies have been subject of great interest among the scientific community. However, most researches have focused on hardware and software development without particular interest on the authoring phase. As a consequence the authoring process of an augmented reality application is done today through hard-coding of a specific application. This approach however requires operators. In education application, old-fashioned ways are kept especially in educational system, although technological developments in industrial area are remarkable nowadays. Textbooks are mainly used in educational systems and many educators are very passive about applying new materials in use. So, traditional methods are still used these days. We present an immersive authoring tool using the augmented reality, which interacts with user in order to increase learner's interest and reflect various desires that dynamic environment students have. It consists of composing tool that can be used to create educational contents, viewer that plays the contents and the engine which allows these what to happen.
机译:近年来,增强现实技术一直受到科学界的极大兴趣的主题。然而,大多数研究都集中在没有特别兴趣的创作阶段的硬件和软件开发。因此,增强现实应用程序的创作过程是通过对特定应用程序的硬编码完成的。然而,这种方法需要运营商。在教育申请中,老式的方式尤其是教育系统,尽管现在工业区的技术发展是显着的。教科书主要用于教育系统,许多教育工作者对应用新材料的应用非常被动。因此,这些天仍然使用传统方法。我们使用增强现实的沉浸式创作工具,与用户互动以增加学习者的兴趣,并反映了动态环境学生的各种欲望。它由构思的工具组成,可以用于创建教育内容,播放内容和引擎的观众,允许这些发生的事情。

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