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Knowledge Creation in a Participatory Design Context: The use of Empathetic Participatory Design

机译:在参与式设计背景下创建知识创建:使用IMPathetic参与式设计

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The growth and penetration of Internet across developing countries has led to availability of a plethora of ICT applications. Quite often, potential users of these applications hold varying perceptions, both negative and positive, in respect of potential usefulness. This in turn, results into variations in adoption outcomes. The extant literature posits that 80% of user perceptions are negative while only 20% of their perceptions towards available ICT application are positive. The negative perceptions inevitably results in low adoption or at times even non?adoption of applications, which then remain under or un?utilized. This paper reports on a participatory action research study, which explores how ICT application adoption may be enhanced through ‘empathetic participatory design’ as a method for creating knowledge that may have meaningful application utility. This is achieved through user behavioural simulation. The main mode of data collection and analysis was the repertory grid technique used to elicit constructs from simulated prototyped elements of a selection of applications. In this paper, the knowledge creation process involves the use of design scenarios and use?cases from the typical users’ point of view during co?problem discovery and scoping in respect of problems identified by the user community. The findings of this paper reveal that a co?design approach results in reflective experiences, that create a hybridity of knowledge which is both tacit and explicit, reciprocating each other to enrich the design outcomes of the applications. We argue that knowledge is not only a belief of knowing and thinking but rather has the ability to be transformed into real action. The paper posits that tacit and explicit forms of knowledge are inextricably linked and that knowledge is created and expanded through social interaction between tacit knowledge and explicit knowledge using modes and methods of ‘knowledge conversion’.
机译:互联网跨越发展中国家的增长和渗透导致了一种夸张的ICT应用程序。通常,这些应用程序的潜在用户可以在潜在的有用性方面保持消极和积极的不同观念。这反过来,导致采用结果的变化。现时的文学占据了80%的用户看法是消极的,而他们对可用ICT应用的看法只有20%是积极的。负面看法不可避免地导致低采用或有时甚至是非?采用应用,然后仍然在或联合国留下。本文关于一个参与式行动研究研究,探讨了通过“Impathetic参与式设计”作为创造可能具有有意义应用实用程序的知识的方法,可以提高ICT应用程序的采用。这是通过用户行为仿真实现的。数据收集和分析的主要模式是用于引出来自各种应用的模拟原型元素的构造的曲线技术。在本文中,知识创建过程涉及使用设计方案和使用?来自CO期间典型用户的角度的案例?问题发现和在用户社区标识的问题方面的问题发现和范围。本文的调查结果表明,一个CO?设计方法导致反射体验,创造了默契和明确的知识的混合,互相互动,以丰富应用的设计结果。我们认为知识不仅是对知识和思考的信念,而是有能力转变为真正的行动。默契和明确形式知识形式的纸张占据了密不可分割的,并且通过利用“知识转换”模式和方法和方法的明确知识之间的社会互动来创建和扩展知识。

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