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Designing citizen science tools for learning: lessons learnt from the iterative development of nQuire

机译:设计用于学习的公民科学工具:从nQuire的迭代开发中学到的经验教训

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This paper reports on a 4-year research and development case study about the design of citizen science tools for inquiry learning. It details the process of iterative pedagogy-led design and evaluation of the nQuire toolkit, a set of web-based and mobile tools scaffolding the creation of online citizen science investigations. The design involved an expert review of inquiry learning and citizen science, combined with user experience studies involving more than 200 users. These have informed a concept that we have termed ‘citizen inquiry’, which engages members of the public alongside scientists in setting up, running, managing or contributing to citizen science projects with a main aim of learning about the scientific method through doing science by interaction with others. A design-based research (DBR) methodology was adopted for the iterative design and evaluation of citizen science tools. DBR was focused on the refinement of a central concept, ‘citizen inquiry’, by exploring how it can be instantiated in educational technologies and interventions. The empirical evaluation and iteration of technologies involved three design experiments with end users, user interviews, and insights from pedagogy and user experience experts. Evidence from the iterative development of nQuire led to the production of a set of interaction design principles that aim to guide the development of online, learning-centred, citizen science projects. Eight design guidelines are proposed: users as producers of knowledge, topics before tools, mobile affordances, scaffolds to the process of scientific inquiry, learning by doing as key message, being part of a community as key message, every visit brings a reward, and value users and their time.
机译:本文报告了一个为期四年的研究和开发案例研究,该案例研究了用于探究学习的公民科学工具的设计。它详细介绍了以迭代教学法为主导的设计和评估nQuire工具包的过程,nQuire工具包是一组基于网络和移动工具的框架,支持在线公民科学调查的创建。该设计包括对探究学习和公民科学的专家评审,以及涉及200多个用户的用户体验研究。这些信息提供了我们称为“公民询问”的概念,该概念使公众与科学家一起参与建立,运行,管理或为公民科学项目做出贡献,其主要目的是通过互动进行科学学习科学方法和其他人。采用基于设计的研究(DBR)方法对公民科学工具进行迭代设计和评估。 DBR致力于探索如何在教育技术和干预手段中实例化“公民询问”这一核心概念。技术的实证评估和迭代涉及三个设计实验,涉及最终用户,用户访谈以及教育学和用户体验专家的见解。 nQuire迭代开发的证据导致产生了一套交互设计原则,旨在指导以学习为中心的在线公民科学项目的开发。提出了八项设计指南:作为知识产生者的用户,工具之前的主题,移动能力,科学探究过程的支架,作为关键信息进行学习,作为关键信息作为社区的一部分,每次访问都会带来回报,以及珍惜用户及其时间。

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