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Children’s input is vital to creating an online library that meets children’s information needs

机译:孩子们的意见对于创建满足孩子们信息需求的在线图书馆至关重要

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A review of Druin, Allison. “What Children Can Teach Us: Developing Digital Libraries for Children with Children.” The Library Quarterly 75.1 (January 2005): 20-41. Objective – Through use of an interdisciplinary research team that included children, the study aimed to demonstrate that including children in the design of a digital library for children would result in some new approaches that would improve the site’s usability for the target user group. Design – Case study. Setting – The research was conducted at University of Maryland over a four-year period and involved an interdisciplinary research team of adult researchers from information studies, computer science, education, art, and psychology as well as seven children aged 7-11. Subjects – Seven children participated in the design team over two years; 153 children were observed and interviewed in the design phase; and the resulting new approaches were validated post-launch by analysis of International Children’s Digital Library (ICDL) (http://www.icdlbooks.org) users and usage patterns from November 2002-November 2003 (over 90,000 unique users and 19,000 optional questionnaire respondents). Method – The study included seven children in the design team for a digital library of international children’s books, which resulted in new approaches to collection development, cataloguing, and the search interface. In the design phase, research methods involving the seven children included brainstorming techniques, “cooperative inquiry”, low-tech prototyping; and lab use studies. The team also undertook observation and interviews of 153 children engaged in searching and selecting books from public library catalogues. In validating the new approaches that resulted from the design research, the team employed web log analysis, a voluntary online survey, and working with children in local schools to understand their use of ICDL. Main results – The inclusion of children’s viewpoints in the design stage of the ICDL had an impact in three areas: collection development, metadata, and interface design. For collection development, the research showed that kids were interested in books about children from other cultures and other times in history; in animals, both real and make-believe; in books that are sensitive to other cultures; and in books that are in good condition. For metadata, the research showed that children do not distinguish ‘fiction’ and ‘non-fiction’; look for ‘scary stuff’ or ‘gross stuff’; are often seeking books that make them feel a certain way; care about the look of book covers and may recall books by jacket colours; and use free vocabulary like ‘princesses’ and ‘jokes’. For interface design, the children’s involvement led to more search options (utilizing the new categories of metadata that were created), and customization options such as ability to choose different forms and colour palettes for book readers (e.g. the comic book reader, the spiral book reader). Web log and survey data, as well as lab tests, showed that the innovations resulting from the children’s design input were used. Of the over 90,000 unique users who visited the site in its first year, “genre” and “color” were statistically the fourth and fifth most popular search categories. In lab tests, girls used “color” twice as often as boys, and older boys preferred “genre” while younger children did not pay attention to that category. Conclusions – A first conclusion is that children’s input is vital to creating an online library that meets children’s information needs, tendencies and preferences. Also, seven design principles emerged: 1. Children’s input is invaluable and they should be involved in the design of their libraries. 2. Digital collections for children should consider works both contemporary and historical, and in different languages and representative of different cultures. 3. A variety of search interfaces are needed and it is particularly important to express categories with visual icons. 4. Additional metadata can be needed to reflect children’s views of relevant search criteria. 5. Interfaces should be customizable, such as providing various formats of reader that could themselves be customized in colour. 6. Tools should be suitable for use from the home and for collaborative use, such as use by a parent with a child. 7. Innovation requiring high bandwidth must be balanced with a low bandwidth version to assure broadest possible use. Lastly, the researchers concluded that more research is merited to assess the broader impact of digital libraries on children as searchers and readers.
机译:德鲁恩评论,艾莉森。 “孩子可以教给我们什么:为有孩子的孩子开发数字图书馆。”图书馆季刊75.1(2005年1月):20-41。目标–通过使用包括儿童在内的跨学科研究团队,该研究旨在证明将儿童纳入儿童数字图书馆的设计中将产生一些新方法,这些方法将改善网站对目标用户群体的可用性。设计–案例研究。背景–研究是在马里兰大学进行的为期四年的研究,由来自信息研究,计算机科学,教育,艺术和心理学的成年研究人员组成的跨学科研究团队以及7个7-11岁的儿童组成。主题–两年中有七个孩子参加了设计团队;在设计阶段观察并采访了153名儿童;并通过分析国际儿童数字图书馆(ICDL)(http://www.icdlbooks.org)2002年11月至2003年11月的使用模式(超过90,000个唯一用户和19,000个可选问卷)验证了由此产生的新方法受访者)。方法–该研究在国际儿童书籍数字图书馆的设计团队中纳入了七个儿童,从而为馆藏开发,编目和搜索界面提供了新方法。在设计阶段,涉及七个孩子的研究方法包括头脑风暴技术,“合作询问”,低技术原型;和实验室使用研究。该小组还对153名从公共图书馆目录中搜寻和挑选书籍的儿童进行了观察和访谈。在验证设计研究产生的新方法时,该团队采用了网络日志分析,一项自愿的在线调查,并与当地学校的孩子们一起了解他们对ICDL的使用。主要成果–将儿童的观点纳入ICDL的设计阶段,在以下三个方面产生了影响:馆藏开发,元数据和界面设计。对于收藏的发展,研究表明,孩子们对有关来自其他文化和历史上其他时代的孩子的书籍感兴趣;在动物中,无论是真实的还是虚构的;在对其他文化敏感的书籍中;以及状况良好的书籍。对于元数据,研究表明孩子们不会区分“小说”和“非小说”。寻找“吓人的东西”或“毛重的东西”;经常寻找使他们有某种感觉的书;关心书籍封面的外观,并可能以外套颜色召回书籍;并使用“公主”和“笑话”等免费词汇。在界面设计方面,孩子们的参与导致更多的搜索选项(利用创建的元数据的新类别)和自定义选项,例如为书籍阅读器(例如漫画阅读器,螺旋书)选择不同形式和调色板的能力读者)。网络日志和调查数据以及实验室测试表明,使用了儿童设计输入产生的创新成果。在第一年访问该网站的90,000多名唯一用户中,“类型”和“颜色”在统计上排名第四和第五。在实验室测试中,女孩使用“颜色”的频率是男孩的两倍,而年龄较大的男孩则更喜欢“体裁”,而年龄较小的孩子则不关注该类别。结论–第一个结论是,儿童的投入对于创建一个能够满足儿童的信息需求,倾向和喜好的在线图书馆至关重要。此外,还提出了七个设计原则:1.儿童的投入是无价的,他们应该参与图书馆的设计。 2.儿童数字收藏品应考虑当代和历史作品,并以不同的语言代表不同的文化。 3.需要各种搜索界面,用视觉图标表示类别尤为重要。 4.可能需要其他元数据来反映儿童对相关搜索条件的看法。 5.接口应该是可自定义的,例如提供可以自定义颜色的各种格式的阅读器。 6.工具应适合在家中使用和协作使用,例如父母与孩子一起使用。 7.需要高带宽的创新必须与低带宽版本保持平衡,以确保尽可能广泛地使用。最后,研究人员得出结论认为,有必要进行更多的研究来评估数字图书馆对作为搜索者和阅读者的儿童的广泛影响。

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