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Strategy-Stealing is Non-Constructive

机译:策略窃取是非建设性的

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摘要

In many combinatorial games, one can prove that the first player wins under best play using a simple but non-constructive argument called strategy-stealing. This work is about the complexity behind these proofs: how hard is it to actually find a winning move in a game, when you know by strategy-stealing that one exists? We prove that this problem is PSPACE-Complete already for Minimum Poset Games and Symmetric Maker-Maker Games, which are simple classes of games that capture two of the main types of strategy-stealing arguments in the current literature.
机译:在许多组合游戏中,一个简单的但非建设性的论点即策略窃取,可以证明第一名玩家在最佳比赛中获胜。这项工作涉及这些证据背后的复杂性:当您通过策略窃取得知某人存在时,要在游戏中实际找到获胜的举动有多难?我们证明该问题对于最小Poset游戏和Symmetric Maker-Maker游戏来说已经是PSPACE-Complete了,它们是简单类的游戏,可以捕获当前文献中的两种主要的策略窃取论据。

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