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Strategy-Stealing Is Non-Constructive

机译:战略窃取是非建设性的

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摘要

In many combinatorial games, one can prove that the first player wins under best play using a simple but non-constructive argument called strategy-stealing. This work is about the complexity behind these proofs: how hard is it to actually find a winning move in a game, when you know by strategy-stealing that one exists? We prove that this problem is PSPACE-Complete already for Minimum Poset Games and Symmetric Maker-Maker Games, which are simple classes of games that capture two of the main types of strategy-stealing arguments in the current literature.
机译:在许多组合游戏中,人们可以证明第一个玩家在最佳游戏中使用一个称为战略窃取的简单但非建设性的参数。这项工作是关于这些证据背后的复杂性:当您通过战略窃取那个存在时,在游戏中真正找到一个获胜的举措,它在游戏中真正找到了胜利的复杂性。我们证明了这个问题已经是PSPACE-TERPLED已经用于最低专家游戏和对称制造商游戏,这是简单的游戏,捕获当前文献中的两种主要类型的战略窃取论点。

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