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The Effect of Gamification in Learning Computer Sciences: A Critical Analysis

机译:游戏化对学习计算机科学的影响:批判性分析

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The intention of these paper is to rigorously examine the effect of gamification in learning computer science using a critically literature review analysis as method. Different literature reviews indicated the gamification is one of the most important elements of learning computing technology in this century. However, this has come alone with number of challenges and effect from various context. Some of the challenges from the critical review conducted by this paper include resistances to changes lack of will to move traditional and conventional learning methods to the modern once. This paper therefore recommended an orientation approach from both teachers and the learners to understand the importance and the advantages accepting modern innovation such as gamification in teaching and learning computer science.
机译:本文的目的是使用批判性文献综述分析作为方法来严格检验游戏化在学习计算机科学中的作用。不同的文献评论表明,游戏化是本世纪学习计算技术的最重要元素之一。但是,这本身伴随着各种挑战和来自不同环境的影响。本文进行的严格审查中的一些挑战包括对变革的抵制,缺乏将传统和传统的学习方法转变为现代的意愿。因此,本文建议教师和学习者都采用一种定位方法,以了解接受现代创新(如游戏化)在教学计算机科学中的重要性和优势。

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