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A New Methodology of Design and Development of Serious Games

机译:严肃游戏设计与开发的新方法论。

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The development of a serious game requires perfect knowledge of the learning domain to obtain the desired results. But it is also true that this may not be enough to develop a successful serious game. First of all, the player has to feel that he is playing a game where the learning is only a consequence of the playing actions. Otherwise, the game is viewed as boring and not as a fun activity and engaging. For example, the player can catch some items in the scenario and then separate them according to its type (i.e., recycle them). Thus, the main action for player is catching the items in the scenario where the recycle action is a second action, which is viewed as a consequence of the first action. Sometimes, the game design relies on a detailed approach based on the ideas of the developers because some educational content are difficult to integrate in the games, while maintaining the fun factor in the first place. In this paper we propose a new methodology of design and development of serious games that facilitates the integration of educational contents in the games. Furthermore, we present a serious game, called “Clean World”, created using this new methodology.
机译:认真游戏的开发需要学习领域的完美知识才能获得所需的结果。但这还不足以开发成功的严肃游戏。首先,玩家必须感到自己正在玩游戏,而学习只是玩法的结果。否则,游戏被视为无聊,而不是有趣的活动和参与。例如,玩家可以捕获场景中的某些物品,然后根据其类型将它们分开(即回收它们)。因此,玩家的主要动作是在回收动作是第二动作的场景中抓取物品,这被视为第一动作的结果。有时,游戏设计依赖于基于开发人员思想的详细方法,因为某些教育内容很难集成到游戏中,同时首先要保持娱乐性。在本文中,我们提出了一种严肃游戏设计和开发的新方法,可以促进游戏中教育内容的整合。此外,我们还展示了一种使用这种新方法创建的严肃游戏,称为“清洁世界”。

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