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Serious Games: Review of methodologies and Games engines for their development

机译:严肃游戏:审查开发方法和游戏引擎的方法

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Video games have been part of the daily life of many people, today they are used more for fun, but beyond this use, games can be developed for teaching. Therefore, it is essential to carry out this systematic review in order to identify the methodologies used to create serious games, the choice of the game engine and the criteria that must be considered for choosing the tool. The methodology used is based on the protocol defined by Barbara Kitchenham, 27 studies from 2013 published in various conferences and magazines were analyzed. The conclusion is that Unity or Unreal are the most used engines, the methodology to follow depends a lot on the nature of the project, being SUM the best option to be used, it should be noted that other authors have chosen to use their own methodologies, and finally to choose A game engine must take into account the basic components and features.
机译:电子游戏已成为许多人日常生活的一部分,如今,它们被更多地用于娱乐,但除此以外,还可以开发游戏来进行教学。因此,必须进行系统的审查,以确定用于制作严肃游戏的方法,游戏引擎的选择以及选择工具时必须考虑的标准。使用的方法基于Barbara Kitchenham定义的协议,分析了2013年在各种会议和杂志上发表的27项研究。结论是Unity或Unreal是最常用的引擎,遵循的方法在很大程度上取决于项目的性质,SUM是要使用的最佳选择,应该指出的是,其他作者选择了使用他们自己的方法,最后要选择游戏引擎必须考虑基本组件和功能。

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