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A Brief Review of Game Engines for Educational and Serious Games Development

机译:简要介绍用于教育和严肃游戏开发的游戏引擎

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摘要

Gamification is the use of game design elements to enhance the teaching-learning process and turn a regular, non-game activity into a fun, engaging game. Simultaneously, serious games are proposed as an efficient and enjoyable way of conducting cognitive assessment, as they combine a serious intention with game rules and targets. In this scenario, game engines have emerged as information technologies for serious games and educational games development; however, this development has usually been performed without a guide to identifying game attributes to be present in the game. To address this gap, we present an analysis of the most used game engines to identify game and learning attributes supported for serious and educational games development. Findings from this analysis provide a guide of the most popular game engines that offer the largest support for game attributes, which were also classified by game categories.
机译:游戏化是指使用游戏设计元素来增强教学过程,并将常规的非游戏活动转变为有趣且引人入胜的游戏。同时,严肃游戏被建议为进行认知评估的一种有效而愉快的方式,因为它将严肃的意图与游戏规则和目标结合在一起。在这种情况下,游戏引擎已经成为严肃游戏和教育游戏开发的信息技术。但是,这种开发通常是在没有指南来识别要出现在游戏中的游戏属性的情况下进行的。为了解决这一差距,我们对最常用的游戏引擎进行了分析,以识别严肃和具有教育意义的游戏开发所支持的游戏和学习属性。该分析的结果为最流行的游戏引擎提供了指南,这些引擎为游戏属性提供了最大的支持,游戏属性也按游戏类别进行了分类。

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