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GAMED: digital educational game development methodology

机译:GAMED:数字教育游戏开发方法

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Development of a game in the form of software for game-based learning poses significant technical challenges for educators, researchers, game designers, and software engineers. The game development consists of a set of complex processes requiring multi-faceted knowledge in multiple disciplines such as digital graphic design, education, gaming, instructional design, modeling and simulation, psychology, software engineering, visual arts, and the learning subject area. Planning and managing such a complex multidisciplinary development project require a unifying methodology and should not be performed in an ad hoc manner. This paper presents such a methodology named GAMED (diGital educAtional gaMe dEvelopment methoDology). GAMED consists of a body of methods, rules, and postulates and is embedded within a digital educational game life cycle. The life cycle describes a framework for organization of the phases, processes, work products, quality assurance activities, and project management activities required to develop, use, maintain, and evolve a digital educational game from birth to retirement. GAMED provides a modular structured approach for overcoming the development complexity and guides the developers throughout the entire life cycle.
机译:以软件形式开发用于基于游戏的学习的游戏对教育者,研究人员,游戏设计师和软件工程师提出了重大的技术挑战。游戏开发包括一组复杂的过程,这些过程需要涉及多个学科的多方面知识,例如数字图形设计,教育,游戏,教学设计,建模和仿真,心理学,软件工程,视觉艺术和学习主题领域。规划和管理这样一个复杂的多学科开发项目需要统一的方法,并且不应以临时方式进行。本文介绍了一种名为GAMED(数字教育游戏开发方法)的方法。 GAMED由一系列方法,规则和假设组成,并嵌入在数字教育游戏的生命周期中。生命周期描述了一个框架,用于组织阶段,过程,工作产品,质量保证活动和项目管理活动,这些活动是开发,使用,维护和发展从诞生到退休的数字教育游戏所必需的。 GAMED提供了一种模块化的结构化方法来克服开发的复杂性,并在整个生命周期中指导开发人员。

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