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Sphere Drive and Control System for Haptic Interaction With Physical, Virtual, and Augmented Reality

机译:用于与物理,虚拟和增强现实进行触觉交互的球形驱动和控制系统

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摘要

A system for haptic interaction with physical, virtual, and augmented realities, founded on drive and measurement elements (DMEs), is considered. The system consists of eight DME rolls equipped with linear actuators, able to measure their angular velocity, drive the sphere, and adjust downforce (pressing the roll against the sphere). Two modeling issues are addressed. Special effort is put in to compensate for various technical issues. Analytic derivation of the relation between the angular velocities of the rolls and the sphere is presented. On this basis, the importance of control over the downforce applied to an individual roll is indicated with the aim of minimizing the wear of the roll. The selection of the proper downforce for each specific position (angle) of a DME roll can extend its life cycle by reducing its grinding on the sphere. The issue of modeling the relation between the angular velocity of a given DME and the sphere is addressed. In a simplified case, such a relation can be obtained analytically. However, for a nonuniform distribution of reaction forces on the contact area, a numerical approach is necessary. Two numerical methods for the estimation of the angular velocity of the DME roll are presented and discussed. Moreover, an algorithm for the estimation of the sphere's rotational motion parameters is described and implemented, proving the usefulness of the presented method.
机译:考虑了一种基于驱动和测量元素(DME)的与物理,虚拟和增强现实进行触觉交互的系统。该系统由八个配有线性致动器的DME辊组成,这些辊可以测量其角速度,驱动球体并调节下压力(将辊子压在球体上)。解决了两个建模问题。付出了特殊的努力来弥补各种技术问题。提出了辊的角速度与球体之间的关系的解析推导。在此基础上,指出了控制施加在单个辊上的下压力的重要性,目的是使辊的磨损最小。为DME辊的每个特定位置(角度)选择合适的下压力可以通过减少其在球体上的磨削来延长其使用寿命。解决了给定DME的角速度和球体之间的关系建模的问题。在简化的情况下,可以通过解析获得这种关系。但是,为了使反作用力在接触区域上的分布不均匀,需要采用数值方法。提出并讨论了两种估计DME辊角速度的数值方法。此外,描述和实现了一种估计球体旋转运动参数的算法,证明了所提出方法的有效性。

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