首页> 美国卫生研究院文献>Journal of Diabetes Science and Technology >Virtual Reality Technologies for Research and Education in Obesity and Diabetes - Sponsored by the National Institutes of Health and Department of Defense: Learning in a Virtual Environment Using Haptic Systems for Movement Re-Education: Can This Medium Be Used for Remodeling Other Behaviors and Actions?
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Virtual Reality Technologies for Research and Education in Obesity and Diabetes - Sponsored by the National Institutes of Health and Department of Defense: Learning in a Virtual Environment Using Haptic Systems for Movement Re-Education: Can This Medium Be Used for Remodeling Other Behaviors and Actions?

机译:用于肥胖症和糖尿病的研究和教育的虚拟现实技术-由美国国立卫生研究院和国防部赞助:使用触觉系统进行运动再教育的虚拟环境中的学习:该媒介可以用于重塑其他行为和行动吗?

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摘要

Robotic systems that are interfaced with virtual reality gaming and task simulations are increasingly being developed to provide repetitive intensive practice to promote increased compliance and facilitate better outcomes in rehabilitation post-stroke. A major development in the use of virtual environments (VEs) has been to incorporate tactile information and interaction forces into what was previously an essentially visual experience. Robots of varying complexity are being interfaced with more traditional virtual presentations to provide haptic feedback that enriches the sensory experience and adds physical task parameters. This provides forces that produce biomechanical and neuromuscular interactions with the VE that approximate real-world movement more accurately than visual-only VEs, simulating the weight and force found in upper extremity tasks. The purpose of this article is to present an overview of several systems that are commercially available for ambulation training and for training movement of the upper extremity. We will also report on the system that we have developed (NJIT-RAVR system) that incorporates motivating and challenging haptic feedback effects into VE simulations to facilitate motor recovery of the upper extremity post-stroke. The NJIT-RAVR system trains both the upper arm and the hand. The robotic arm acts as an interface between the participants and the VEs, enabling multiplanar movements against gravity in a three-dimensional workspace. The ultimate question is whether this medium can provide a motivating, challenging, gaming experience with dramatically decreased physical difficulty levels, which would allow for participation by an obese person and facilitate greater adherence to exercise regimes.
机译:与虚拟现实游戏和任务模拟接口的机器人系统正在不断发展,以提供重复性的密集练习,以提高顺应性并促进卒中后康复的更好结果。使用虚拟环境(VE)的一项重大进展是将触觉信息和交互作用力整合到了以前的视觉体验中。复杂程度各不相同的机器人正在与更传统的虚拟演示进行交互,以提供触觉反馈,从而丰富了感官体验并添加了物理任务参数。这提供了与VE产生生物力学和神经肌肉相互作用的力,比仅视觉的VE更精确地逼近真实世界的运动,从而模拟了上肢任务中发现的重量和力。本文的目的是概述可用于步行训练和上肢运动训练的几种系统。我们还将报告已开发的系统(NJIT-RAVR系统),该系统将激励性和挑战性的触觉反馈效果纳入了VE模拟中,以促进卒中后上肢的运动恢复。 NJIT-RAVR系统同时训练上臂和手。机械臂充当参与者和VE之间的接口,可在三维工作空间中抵抗重力进行多平面运动。最终的问题是,这种媒介是否可以通过大大降低身体难度的水平提供激励性,挑战性的游戏体验,从而使肥胖者能够参与其中并促进其对运动方式的坚持。

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