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Distributed Fog-to-Cloud computing system: A minority game approach

机译:分布式雾到云计算系统:少数游戏方法

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With the ever-increasing popularity of resource-intensive mobile applications, today,Fog-to-Cloud (F2C) computing system becomes a prominent technology for the next generationwireless networks. Despite the benefits of fog computing regarding localized storageand processing, it suffers from restricted power allowance and computational capability of theedge nodes. User nodes also may suffer from extensive delay, especially in offloading periods.Therefore, it is essential to develop a distributed mechanism for users' computation in offloadingperiods. According to this mechanism, not only the computational servers are exploitedat their best capacity but also the users' latency constraints fulfilled. Consequently, this paperdevelops automated distributed fog computing for computational offloading using the theoryof minority game. The proposed scheme achieves user satisfaction latency deadline as well asQuality-of-Experience. Moreover, it guarantees an adaptive equilibrium level of F2C computingsystem, which is suitable for heterogeneous wireless networks.
机译:随着资源密集型移动应用的不断增加,今天,雾到云(F2C)计算系统成为下一代的突出技术无线网络。尽管雾计算有关本地化存储的好处和加工,它受到限制的功率津贴和计算能力边缘节点。用户节点也可能遭受广泛的延迟,尤其是在卸载期间。因此,必须为用户在卸载中开发一个分布式机制期间。根据这种机制,不仅可以利用计算服务器以最佳容量,但也满足了用户的延迟约束。因此,本文使用理论开发用于计算卸载的自动分布式雾计算少数民族游戏。拟议的计划实现了用户满意的延迟截止日期以及质量质量。此外,它保证了F2C计算的自适应均衡水平系统,适用于异构无线网络。

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