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Distributed Fog-to-Cloud computing system: A minority game approach

机译:分布式雾云计算系统:少数游戏方法

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With the ever-increasing popularity of resource-intensive mobile applications, today,Fog-to-Cloud (F2C) computing system becomes a prominent technology for the next generationwireless networks. Despite the benefits of fog computing regarding localized storageand processing, it suffers from restricted power allowance and computational capability of theedge nodes. User nodes also may suffer from extensive delay, especially in offloading periods.Therefore, it is essential to develop a distributed mechanism for users' computation in offloadingperiods. According to this mechanism, not only the computational servers are exploitedat their best capacity but also the users' latency constraints fulfilled. Consequently, this paperdevelops automated distributed fog computing for computational offloading using the theoryof minority game. The proposed scheme achieves user satisfaction latency deadline as well asQuality-of-Experience. Moreover, it guarantees an adaptive equilibrium level of F2C computingsystem, which is suitable for heterogeneous wireless networks.
机译:随着资源密集型移动应用程序的日益普及,如今, r n雾化云(F2C)计算系统已成为下一代 r n无线网络的一项杰出技术。尽管雾化计算在局部存储和处理方面有很多好处,但是它受功耗限制和边缘节点的计算能力的限制。用户节点也可能会遭受较大的延迟,尤其是在卸载期间。 r n因此,有必要开发一种分布式机制,以供用户在卸载期间进行计算。根据这种机制,不仅可以利用计算服务器的最佳容量,还可以满足用户的延迟约束。因此,本文使用少数族群博弈理论开发了用于计算分流的自动化分布式雾计算。拟议的方案可以达到用户满意度的等待时间期限以及体验质量。而且,它保证了F2C计算 r n系统的自适应平衡级别,适用于异构无线网络。

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