首页> 外文期刊>Computing reviews >Evaluating multiple aspects of a digital educational problem-solving-based adventure game
【24h】

Evaluating multiple aspects of a digital educational problem-solving-based adventure game

机译:评估基于数字教育解决问题的冒险游戏的多个方面

获取原文
获取原文并翻译 | 示例
           

摘要

Hou and Li propose a multi-aspect empirical evaluation approach for problem-solving-based educational games. Specifically, the paper describes how this approach has been applied in the evaluation of a game designed to increase students' knowledge on personal computer assembly. In addition to learning effectiveness, two main factors are explored: game acceptance and flow experience. Also, four specific game elements are evaluated by students (entertainment, challenge, uncertainty and fantasy, and interactivity).
机译:侯和李提出了基于问题解决的教育游戏的多方面经验评估方法。具体来说,本文描述了如何将这种方法应用于旨在提高学生对个人计算机组装知识的游戏评估中。除了学习效果之外,还探讨了两个主要因素:游戏接受度和流程体验。此外,学生还评估了四个特定的游戏元素(娱乐性,挑战性,不确定性和幻想性以及互动性)。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号