首页> 美国卫生研究院文献>other >The Adventures of Amaru: Integrating Learning Tasks Into a Digital Game for Teaching Children in Early Phases of Literacy
【2h】

The Adventures of Amaru: Integrating Learning Tasks Into a Digital Game for Teaching Children in Early Phases of Literacy

机译:阿马鲁历险记:将学习任务整合到数字游戏中以早期教育儿童

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

In low-income countries, the history of academic failure is a liability for children acquiring literacy skills. It is thus important to develop strategies that motivate and focus these students on specific strategies to learn to read. Digital games can be useful in motivating students and assisting teachers in the teaching-learning process, but there are few interactive tools that effectively integrate tasks of direct instruction and good gameplay. This technical report describes an interactive digital game to engage students in the initial phase of reading skills acquisition, whose design incorporates evidence-based procedures. The game, called “The Adventures of Amaru,” aims to promote word coding-decoding skills and vocabulary growth through teaching trials. We discuss the adaptation of reading teaching curricula, their limitations and future implications of the use of this game by children from a low-income background.
机译:在低收入国家,学业失败的历史是儿童学习识字技能的责任。因此,重要的是要制定能够激发和集中这些学生学习阅读的特定策略的策略。数字游戏可以在激励学生和协助教师进行教学过程中发挥作用,但是很少有交互式工具可以有效地整合直接教学和良好游戏玩法的任务。本技术报告介绍了一种交互式数字游戏,旨在使学生参与阅读技能的学习,该游戏的设计结合了循证程序。这款名为“ Amaru历险记”的游戏旨在通过教学试验来促进单词编码解码技能和词汇量的增长。我们讨论了阅读教学课程的改编,其局限性以及低收入背景的儿童使用此游戏的未来意义。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号