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Evaluating Multiple Aspects of Educational Computer Games: Literature Review and Case Study

机译:评估教育计算机游戏的多个方面:文献综述和案例研究

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Evaluation is an important step in the life cycle of software, once through this practice it is possible to find issues that could compromise the user experience. With educational computer games, the same rule is applied. The use of educational games is increasing, and it is important to verify these tools to provide users with the most adequate learning environments. This verification can be made through the evaluation of multiple aspects of these tools. This work presents a literature review about evaluation of multiple aspects of software, followed by a more specific review focused on multiple aspects of educational computer games. Then, a case study is presented, in which an evaluation method is applied with an educational computer game, aiming to verify the positives and the issues to be improved in the game. The reviews and the description of the process to use the method intend to help and guide other researchers to choose evaluation methods that can fit their own context and needs.
机译:评估是软件生命周期中的重要一步,一旦通过这种实践,就有可能发现可能损害用户体验的问题。对于教育性计算机游戏,将应用相同的规则。教育游戏的使用在增加,并且验证这些工具为用户提供最适当的学习环境非常重要。可以通过评估这些工具的多个方面来进行此验证。这项工作提出了有关软件的多个方面的评估的文献综述,然后是针对教育计算机游戏的多个方面的更具体的综述。然后,提出了一个案例研究,其中评估方法与教育性计算机游戏一起应用,旨在验证游戏中的积极性和有待改进的问题。对使用该方法的过程的评论和描述旨在帮助和指导其他研究人员选择适合其自身情况和需求的评估方法。

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