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The impact of learner metacognition and goal orientation on problem-solving in a serious game environment

机译:学习者元认知和目标取向对严重游戏环境中问题解决的影响

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To understand the impact of learner metacognition and goal orientation on problem-solving, this study investigated 159 undergraduate students' metacognition, goal orientations, and their problem-solving performances and processes in a laboratory setting using a Serious Game (SG) environment that adopts problem-based learning (PBL) pedagogy to teach space science. Utilizing cluster analysis, multiple regression, similarity measure and data visualization, this study analyzed multiple data sources, including computer log data, problem-solving performance scores, and survey data. The results show that both learner metacognition and goal orientation affected problem-solving. The findings of this study offer insights of how learner characteristics impact on problem-solving in SG environments with PBL pedagogy. It also contributes to understanding the design of SG environments to benefit learners based on their metacognitive levels.
机译:为了了解学习者的元认知和目标取向对解决问题的影响,本研究在采用问题的严肃游戏(SG)环境下,调查了159名大学生在实验室中的元认知,目标取向及其解决问题的表现和过程。基础学习(PBL)的教学法来教授太空科学。通过使用聚类分析,多元回归,相似性度量和数据可视化,该研究分析了多个数据源,包括计算机日志数据,解决问题的性能得分和调查数据。结果表明,学习者的元认知和目标取向都影响解决问题的能力。这项研究的发现提供了关于PBL教学法在SG环境中学习者特征如何影响解决问题的见解。它还有助于理解SG环境的设计,从而使基于其元认知水平的学习者受益。

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